Affect and Embodied Meaning in Animation: Becoming-Animated (Routledge Advances in Film Studies) 1st Edition, Kindle Edition

★★★★★ 4.8 21 reviews

$38.90
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by www.cloudmirage.com
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
$38.90
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Jul 8
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by www.cloudmirage.com
Free 30-day returns Details

Product details

Management number 222235295 Release Date 2026/05/04 List Price $15.56 Model Number 222235295
Category

This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds.As we interact more and more with animated characters and avatars in everyday media consumption, it has become vital to investigate the ways that animated environments influence our perception of the liberal humanist subject. This book is the first to apply recent research on the application of the embodied mind thesis to our understanding of embodied engagement with nonhumans and cyborgs in animated media, analyzing works by Émile Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay Brothers, Pixar, and many others. Drawing on the breakthroughs of modern brain science to argue that animated media broadens the viewer’s perceptual reach, this title offers a welcome contribution to the growing literature at the intersection of cognitive studies and film studies, with a perspective on animation that is new and original.‘Affect and Embodied Meaning in Animation’ will be essential reading for researchers of Animation Studies, Film and Media Theory, Posthumanism, Video Games, and Digital Culture, and will provide a key insight into animation for both undergraduate and graduate students. Because of the increasing importance of visual effect cinema and video games, the book will also be of keen interest within Film Studies and Media Studies, as well as to general readers interested in scholarship in animated media. Read more

XRay Not Enabled
ISBN13 978-1351054447
Edition 1st
Language English
File size 2.7 MB
Page Flip Enabled
Publisher Routledge
Word Wise Enabled
Print length 330 pages
Accessibility Learn more
Screen Reader Supported
Part of series Routledge Advances in Film Studies
Publication date March 11, 2019
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4.8 out of 5
★★★★★
21 ratings | 9 reviews
How item rating is calculated
View all reviews
5 stars
87% (18)
4 stars
2% (0)
3 stars
1% (0)
2 stars
0% (0)
1 star
10% (2)
Sort by

There are currently no written reviews for this product.